Navegación Web3

Kinetoor

Our own rendering engine: it parses the HTML, resolves the styles and draws the page on the GPU.

In productionaephoron.com · responds

From the Greek κινητήρ · kinētḗr, «el que mueve», «la fuerza motriz».


What it is

Kinetoor is the engine that moves Aephoron. It is a Servo fork written in Rust, and it exists to answer an uncomfortable question: why depend on a rendering engine built by the company that controls most of digital advertising.

It does what an engine does: parses the document, resolves the CSS, runs the JavaScript with SpiderMonkey and paints with WebRender on the GPU. Over 520,000 lines of Rust and 36 components.

On 8 September 2026 it rendered a real web page on Android, which is the proof that matters: not a laboratory demo, but the engine drawing the actual web on a phone.


What exists today

State measured on 7 October 2026 against the Google Play API, App Store Connect and a real request to each domain.

Live
Renders real web pages on Android since 8 September 2026
Size
520,000+ lines of Rust, 36 components
Parts
SpiderMonkey for JavaScript, WebRender for painting, Hyper and Rustls for the network
Tests
Runs the web platform test suite with every discrepancy recorded

What it does not do yet

This section is here on purpose. A product page that does not say what is missing is a brochure.

  • It is not a standalone product: it is used inside Aephoron.
  • Web compatibility is not that of a mature engine, and the discrepancies are measured one by one.
  • It has no site of its own: it lives at aephoron.com.

Where it is published

Kinetoor | Empoorio | empoorio